Regradable - Player VFX

For the past year I have been working on Regradable's player character VFX, specifically working on the emotive eye shader, glitch damage, poisoned status, and several small vfx for cinematics. The main goals of all of these were to create low-cost, high customizability effects that could be used by anyone on the team.

Character made by Julia Whisenhunt
https://juliawhisenhuntfiea.blogspot.com/