Game Developer from Central Florida with a passion for creating unique and interesting games. I believe in the power of storytelling, from the drab and dreary to the wild and fantastical, everyone has a story to tell. I want to be a part of those stories and see the world grow from them, what do you say? Will you be part of my story?
• Developed a production-ready pipeline utilizing FiberShop and Maya to create cinematic quality afro-textured hair utilizing hair cards, enabling the team to author assets that were previously outside the project's technical capabilities.
• Adapted MetaHuman-based characters to integrate into the team's character pipeline and prepared them for rigging, animation, and cinematic implementation.
• Developed procedural vine and building generation tools utilizing Houdini and Unreal Engine for environmental design, allowing for rapid iteration across a 25-person multidisciplinary team
• Authored Niagara VFX, post-process shaders, and spline-driven environment tools to enhance visual quality while supporting efficient content creation workflows.
NDA
• Constructed and maintained five production-ready character and prop rigs, including humanoid, creature, and mechanical assets, utilising IK/FK systems, pole vectors, skinning, and animation-ready hierarchy structures.
• Designed and implemented shaders, particle systems, and gameplay VFX for PC, VR, and AR use within Unreal Engine and Unity, across multiple client and studio projects
• Designed and optimized assets for virtual reality experiences, ensuring high performance, theme cohesion, and visual fidelity in Unity.
• Collaborated with cross-functional teams to develop interactive VR simulations, leveraging expertise in lighting, texturing, and asset creation to enhance user engagement.
• Collaborated with a 2-person design team to develop a modular arachnid rig for the game's primary boss compatible with Unreal Engine's procedural socket movement tools
• Combined Niagara particle systems and material shaders to develop narrative-based VFX for the primary environment and branding.
• Managed upwards of 15 different students in both one-to-one and group instruction resulting in higher assessment completion and final quality.
• Created lessons regarding game design, 3D modeling, animation, and visual effects to present to different students in conjunction with instructor lesson content.
• Covering: Capstone, mobile game, 3D modeling, digital sculpting, VFX
• Intercommunicated with a combined 12-person art & design team to establish workflow guidelines and intuitive tools for every user regardless of engine experience.
• Provided workflow guidance regarding engine-specific tools and processes, including VFX, optimization efforts, lighting, and animation.
• Built core blueprint materials allowing for large modular use cases in terms of level building, regardless of user experience in engine.
• Delegated level design and required assets to a three-person team, assisted with revisions and implemented final designs into a ready-to-ship product.
• Established project-based technical plug-ins to be utilized in-engine in order to provide back-end support such as terrain tools, advanced rendering software, and animation assistance.
• Delegated level design and required assets to team members, assisted with revisions and implemented final designs into a ready-to-ship product.
• Designed a complex spreadsheet algorithm to calculate material requirements and budget costs concerning physical measurements flexibly. Allowing the client to receive an accurate measurement of the project's material and labor costs.
• Developed technical drawings and 3D models of all instances of the project, allowing clients and the team to understand the visual development of the project through multiple design iterations.
• Plan, design, and produce marketing material and videography for bimonthly fashion shows featuring models and designers from around the world.
• Manage and organize correspondence between media team and client models to successfully create personalized brand recognizable content and marketing campaigns.