Kacey Walsh
Kacey Walsh
Character Technical Artist
Oviedo, United States

Summary

Game Developer from Central Florida with a passion for creating unique and interesting games. I believe in the power of storytelling, from the drab and dreary to the wild and fantastical, everyone has a story to tell. I want to be a part of those stories and see the world grow from them, what do you say? Will you be part of my story?

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Skills

3D AnimationRiggingProp ModelingDigital SculptingPBR TexturingHandpaintingEnvironment DesignVFX Shaders2D ArtTexturingHard Surface Modeling3D PrintingVFX

Software proficiency

Unreal Engine
Unreal Engine
Unity
Unity
Houdini
Houdini
ZBrush
ZBrush
Maya
Maya
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Photoshop
Photoshop
SpeedTree
SpeedTree
Marmoset Toolbag
Marmoset Toolbag
Marvelous Designer
Marvelous Designer

Productions

    • Video Game
      Pandora's Party Box
    • Year
      2025
    • Role
      Technical Artist
    • Company
      A Square Games and Simulation
    • Video Game
      Fantasmagorie
    • Year
      2024
    • Role
      Technical Artist
    • Company
      Needlepoint Productions

Experience

  • Character Technical Artist at Heartstring
    Orlando, Florida, US
    January 2026 - Present

    • Developed a production-ready pipeline utilizing FiberShop and Maya to create cinematic quality afro-textured hair utilizing hair cards, enabling the team to author assets that were previously outside the project's technical capabilities.

    • Adapted MetaHuman-based characters to integrate into the team's character pipeline and prepared them for rigging, animation, and cinematic implementation.

  • Technical Artist at Sunpress Games
    Orlando, Florida, US
    October 2025 - Present

    • Developed procedural vine and building generation tools utilizing Houdini and Unreal Engine for environmental design, allowing for rapid iteration across a 25-person multidisciplinary team

    • Authored Niagara VFX, post-process shaders, and spline-driven environment tools to enhance visual quality while supporting efficient content creation workflows.

  • Technical Artist at TMRW Sports
    Orlando, Florida, US
    January 2026 - May 2026

    NDA

  • General Artist at A Square Games and Simulation
    Orlando, Florida, US
    January 2024 - December 2025

    • Constructed and maintained five production-ready character and prop rigs, including humanoid, creature, and mechanical assets, utilising IK/FK systems, pole vectors, skinning, and animation-ready hierarchy structures.

    • Designed and implemented shaders, particle systems, and gameplay VFX for PC, VR, and AR use within Unreal Engine and Unity, across multiple client and studio projects

  • 3D Artist at VirtuCore Interactive LLC.
    Orlando, Florida, US
    December 2024 - July 2025

    • Designed and optimized assets for virtual reality experiences, ensuring high performance, theme cohesion, and visual fidelity in Unity.

    • Collaborated with cross-functional teams to develop interactive VR simulations, leveraging expertise in lighting, texturing, and asset creation to enhance user engagement.

  • Technical Artist at Needlepoint Productions
    Orlando, Florida, US
    May 2024 - July 2024

    • Collaborated with a 2-person design team to develop a modular arachnid rig for the game's primary boss compatible with Unreal Engine's procedural socket movement tools

    • Combined Niagara particle systems and material shaders to develop narrative-based VFX for the primary environment and branding.

  • Games & Interactive Media Tutor at University of Central Florida
    Orlando, Florida, US
    April 2023 - December 2024

    • Managed upwards of 15 different students in both one-to-one and group instruction resulting in higher assessment completion and final quality.

    • Created lessons regarding game design, 3D modeling, animation, and visual effects to present to different students in conjunction with instructor lesson content.

    • Covering: Capstone, mobile game, 3D modeling, digital sculpting, VFX

  • Technical Artist at Gambit Games
    Orlando, Florida, US
    September 2023 - April 2024

    • Intercommunicated with a combined 12-person art & design team to establish workflow guidelines and intuitive tools for every user regardless of engine experience.

    • Provided workflow guidance regarding engine-specific tools and processes, including VFX, optimization efforts, lighting, and animation.

  • Technical Artist at Enchanted Oak Studios
    Orlando, Florida, US
    July 2023 - May 2024

    • Built core blueprint materials allowing for large modular use cases in terms of level building, regardless of user experience in engine.

    • Delegated level design and required assets to a three-person team, assisted with revisions and implemented final designs into a ready-to-ship product.

  • Environmental Artist at New Game +
    Orlando, Florida, US
    February 2023 - May 2023

    • Established project-based technical plug-ins to be utilized in-engine in order to provide back-end support such as terrain tools, advanced rendering software, and animation assistance.

    • Delegated level design and required assets to team members, assisted with revisions and implemented final designs into a ready-to-ship product.

  • Production Manager at Hexa
    Orlando, Florida, US
    March 2022 - May 2022

    • Designed a complex spreadsheet algorithm to calculate material requirements and budget costs concerning physical measurements flexibly. Allowing the client to receive an accurate measurement of the project's material and labor costs.

    • Developed technical drawings and 3D models of all instances of the project, allowing clients and the team to understand the visual development of the project through multiple design iterations.

  • Assistant Manager of Media Production and Marketing at PLITZ Fashion Marketing
    New York, NY
    December 2020 - June 2021

    • Plan, design, and produce marketing material and videography for bimonthly fashion shows featuring models and designers from around the world.

    • Manage and organize correspondence between media team and client models to successfully create personalized brand recognizable content and marketing campaigns.