Vampire's Tomb - UE5 Shader Showcase

This was a super fun, and super challenging project to bite into some useful tech art applications and figure out the logic behind them. This project originated with wanting to bridge the gap between complex modular kits and designers while maintaining ease of use. In the end I was able to build out a candle painter, a gothic window shader, and a god ray shader that can be tweaked to exact specifications

All 3D assets were either megascans, asset packs, or from the fab store.

the candle 'foliage' painter which allows you to paint the candles in the scene while mainting their modularity with blueprints

Gothic window shader allowing for various colour, detail changes, and intensity sliders

God ray shader that works with primitives allowing for ease of use with level designers.

Braziers set up with custom substance designer particles & blueprints to randomize the light flicker.

Gothic Windows Shader

Gothic Windows Shader

God Ray Shader

God Ray Shader